|
When & Where: Over on r/Sims3, Sunday May 11th @11am PDT!
Direct Link: Sims AMA on r/Sims3 People who know me are very familiar with my propensity to have a story to tell about pretty much anything. And if the topic is remotely game design related, the story inevitably begins with "Back on The Sims..." I sometimes joke that my stories aren't interesting, but at least they're long... (awkwardly repurposing the opening of Annie Hall as a veiled dad joke). But The Sims is such a fascinatingly broad experience that the design thinking, experimentation, prototyping, etc. over the franchise's history really does touch so many different areas of game design, player psychology (and human psychology), engineering and art. That said, the games and the Sims themselves are so relatable and easily digestible that people often don't realize how much thought and passion has gone into pretty much every corner and aspect, nor how complex much of the design and implementation is just to make tiny little, imaginary, relatable lives work. Anyhow... I figured I could help "fix" that by answering as many questions as I can about The Sims, it's development, quirks, secrets, and just generally chat about a game that's been such a big part of my life as a player and a creator.
0 Comments
|
Archives
May 2025
Categories |
RSS Feed