Hey all! I'll do formal introductions in a bit, but since I'm going to make this live now, I figured at least an explanation was in order.
I'm Matt Brown. I spent nearly 30 years creating and directing video games at big "AAA" game studios as an engineer and a designer. Now, I've decided to finally step back and develop my own largely solo project. No studio. No team. No net. I'm still working through what form my first project will take but rest assured that it will smoosh together several of the things I love... as a player and as a designer. If I were putting money on it, I'd bet on playful simulation, emergent storytelling, open exploration, some sweet grindy bits, maybe a dash of procedural somethings and probably some tiny things shooting at other tiny things that don't like them all that much. As for the site, I intend to use it both for updates on that project as I wander, but also as a bit of an evolving archive of weird corners of my work over my career (and some from my fully-witting accomplices). That will mostly take the form of prototypes that were made during development of games I've been a part of (The Sims, FIFA, God of War, World of Warcraft, SimCity), but I suspect there'll be ranting and other nonsense mixed in along the way. Follow me on various social platforms if you're curious, and I'll always drop a note here when something new and shiny or old and crunchy appears regardless.
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